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UI design

nahm

Nahm is a Hackathon project that took place in October 2016. It won first place including a $10,000 prize from T-Mobile. We built a prototype capable of measuring water at any device in the home. The page below shows the mobile application I worked on as a designer during the 48 hour event. 

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Nahm's mobile-app design goal it to be extremely simple and easy to understand... see it for yourself below

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Event / 

SIC

 

Role / 

UI Designer

 

Year / 

2016

0.1  Strategy and Scrope

It is essential to start off the project with a clear direction. We set off by having a brainstorm session with the whole team to build our strategy by answering this two questions. What do the users need from our product  and what is our goal from this product? Since this product is built mainly for the purpose of wining the Hackathon competition we use that as our goal.The user needs a product that will allow them to measure and be notified of the water flow from different water faucets. After having a clear user need and team objective we can now translate this into requirements for content and functionality. We next identified target users and composed users interviews before coming to the conclusion that we will build a product and application that is simple and extremely intuitive to use with an emphasis on being very family friendly.

0.2  Wireframes

To keep it simple there are only 3 main screens that user will mainly interact with (not including login screen)

0.6  Physical Prototyping

I was also responsible for Nahm's prototype mock-up. The design goal is to be beautiful, simple and sleek.

0.5  High Fidelity Prototype

0.7  Presentation

Below is the final presentation for Nahm's pitch. Consistency with the mobile application's graphic design was paramount  - simple, flat, friendly and easy to understand. For our live demo we even setup a white sink and pumped nahm-blue water through transparent pipes for the audience to see the flow of water

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0.4  Interface Design

0.3 Iconography

My responsibilities included design branding and icons.

We got to present in Seattle Interactive Conference 2016, achieved the 1st place out of 19 teams and won $10,000 worth of award from T-Mobile.
HOW I CAN HELP
UX/UI DESIGN
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I approach design from a business and creative point of view. My goal is to create a flawless user experience and beautiful interface.
APP DESIGN
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I create apps with a focus on functionality, brand consistency, natural gestures and interactions with the user.  
BRANDING
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I don't just create logos, I helps to transform business ideas into powerful and memorable brands. 
 
© 2018 Watanya Morrison
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